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Ghost Hunters of NC :: Programming :: Eiksoft Creations :: HydraMax IDE
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Eikon
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 HydraMax IDE
« Thread Started on May 9, 2006, 6:05pm »
[Quote]

Feedback and general comments about the upcoming BlitzMax IDE are welcome.
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dreamora
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 Re: HydraMax IDE
« Reply #1 on May 10, 2006, 9:36am »
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Sounds definitely good so far :-)
I've already used several scintilla based IDEs for PureBasic and DBP and they were quite powerfull.
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Kragoth74
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 Re: HydraMax IDE
« Reply #2 on May 17, 2006, 6:54am »
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I want it, I want it!!! :)
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dreamora
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 Re: HydraMax IDE
« Reply #3 on May 17, 2006, 8:30am »
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comment on the code file jumping shortcuts:

Ctrl - Left / Ctrl - Right are meant for previous word / next word on windows. Only the official IDE did this missuse.

Ctrl - TAB / Ctrl - Shift - Tab are for switching files (which normally are tabs) ...
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Eikon
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 Re: HydraMax IDE
« Reply #4 on May 19, 2006, 7:33pm »
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@Kragoth74: Don't worry, there will be beta testing opportunities, especially for those who help by offering input.

@Dreamora: Thanks, I wasn't sure on what the default keys were. I guess I'll get rid of the Ctrl + Left/Right and stick with Ctrl + Tab/Ctrl + Shift + Tab instead.

For anyone else who has ideas on changes or features you would like to see, now is the time to get them included!

Thanks for the compliments so far :)
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dreamora
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 Re: HydraMax IDE
« Reply #5 on May 29, 2006, 11:32am »
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Requests:
- As sync is now in: Inclusion of a list where users can add other moduleservers (especially AXE and MAK)

- Highlight of module present commands (on the last screenshot, SetBlend etc for example)

For others I would need to get my hand on it as some stuff only shows up on usage.
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Eikon
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 Re: HydraMax IDE
« Reply #6 on May 30, 2006, 5:36am »
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Excellent idea on the mod servers, Dreamora. I think I'll use a combo box with a few defaults in there, then let the user add new ones to the list and save them to .ini.

About the keyword highlighting, that's something I haven't gotten to yet, but will be coming to very soon. You'll be able to change all of the colors as you'd expect, and also go one step further by allowing comments/keywords/numbers, etc. to be selectively bold or italic. All this will go into a theme file that can be uploaded for sharing with other HydraMax users.

As for getting your hands on it, you're at the top of the beta testing list. Please keep the comments coming :)

* edit *
Official (PUB + BRL)
AXE
MAK
BIRDIE
GMAN

will be in there. Any others you'd like to see?
« Last Edit: May 30, 2006, 5:42am by Eikon »Link to Post - Back to Top  IP: Logged

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dreamora
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 Re: HydraMax IDE
« Reply #7 on Jun 4, 2006, 8:03am »
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I couldn't think of any other. Is there any?
The only thing that might be of help is support for different modservers (to get stuff from older modservers like mak ode)
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BeChris
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 Re: HydraMax IDE
« Reply #8 on Jun 8, 2006, 4:12pm »
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Hi, is Hydra Max multiplatform (I mean Win, Linux and Mac).

Few days ago, I tweaked qscintilla (a Scintilla wrapper to the QT library) because it was designed for the QT 3 serie (current is 4).
The advantage to use QT is that it is crossplatform and targets Win, Linux and Mac.

The difficulty I had is to create a Lexer for bmax, for the moment I'm stuck at this point.

Questions :
- will you share your source code ?
- Are you interrested in using QT for aforementioned advantages ?

Continue on your excellent work.
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Eikon
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 Re: HydraMax IDE
« Reply #9 on Jun 9, 2006, 11:33am »
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Hi BeChris,
HydraMax is closed source and will be for Windows only. I do not currently have the resources to make sure that all code works on both Linux and Mac, I'll be doing good to get the Windows version complete. Thanks for your interest, and sorry to disappoint ;)
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dreamora
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 Re: HydraMax IDE
« Reply #10 on Jun 9, 2006, 4:16pm »
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BeChris: Hasn't QT quite a restrictive license when it comes to real projects (ie non GPL)
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 Re: HydraMax IDE
« Reply #11 on Jun 12, 2006, 5:44pm »
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Hi, I don't think QT license is too restrictive when concerning royalty free projects.
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dreamora
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 Re: HydraMax IDE
« Reply #12 on Jun 14, 2006, 7:32am »
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I just rechecked their dual licensing. there is no free non-educational license that can be used for closed source. the only other is the commercial which is not free.
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 Re: HydraMax IDE
« Reply #13 on Jun 21, 2006, 4:00am »
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I haven't added this request now, but how about a small frontend for UPX V2? :-)

If you are interested, I can send you my sources, as I've already created one using MaxGUI.
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Eikon
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 Re: HydraMax IDE
« Reply #14 on Jun 22, 2006, 2:11am »
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That's a great idea. I'm working on having it built in with a build + UPX option that will compress it automatically. Feel free to mail me your source as I'd still like to see it.

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